By comparison, non-interactive programs operate without user intervention; examples of these include compilers and batch processing applications that are pre-programmed to run independently.
In a 1965 report,[4] Engelbart published his early experiments with pointing devices, including the computer mouse, for composing and editing on interactive display workstations.
[9] IPython[10] is a software system for scientific interactive computing,[11] supporting data visualization, event-driven programming and a number of related GUI toolkits.
[12] The Georgia Institute of Technology's School of Interactive Computing formed in 2007, offering masters and doctoral degrees via collaboration with more than 40 faculties.
[13] The Tangible Media Group of MIT, led by Professor Hiroshi Ishii, seeks to seamlessly couple the dual world of bits and atoms by presenting a dynamic physical form to computation.