Iwo Jima is a turn-based strategy video game developed and published by Personal Software Services for the Commodore 64 and ZX Spectrum in 1986.
The game is a turn-based strategy and focuses on the player using their units to attack Japanese forces in order to capture the island.
The player commands the United States Marine Corps against the Imperial Japanese Army, who are occupying the islands as part of the Pacific Ocean theatre of World War II.
[1] At the beginning of the game, the player has to allocate a number of American troops in order to establish a beachhead on one of the six beaches of the island.
[1] Throughout the game, the player may call in air strikes and other assaults, however they are only available after the American forces are attacked or if the enemy retreats to an inaccessible location.
Both Gwyn Hughes of Your Sinclair and a reviewer of ZX Computing praised the game's value for money and heralded it as a "good introduction" to the wargaming genre, although Hughes believed that Iwo Jima was unlikely to provide established tacticians with a "major challenge"[5] and the reviewer of ZX Computing was concerned that the game was "too easy".