Swords and Sorcery (video game)

The game contains elements of dungeon crawling and revolves around a customisable player-character navigating through catacombs in order to secure a large wealth of treasure, whilst simultaneously collecting seven pieces of sacred armour.

Swords and Sorcery received positive reviews from critics upon release; prominent praise included the graphics, colours, animation and its menu interface.

Swords and Sorcery is presented in a first person top-down perspective and contains elements of dungeon crawling, a common trait of role playing video games.

[1] Once a character has been created, a 14 in-game day training scheme will commence which gives the player an opportunity to improve their abilities such as lock picking, sword fighting and thieving.

[4] Items in the game include treasure[2] and artefacts which may have a chance of giving the player negative effects, such as draining life and paralysing movement.

[2] Philippa Irving of Crash praised the presentation as "super" and the graphics as "rare for this type of game", saying it also offered "brilliant" animation which shows the detail in the "best way possible".

[12] Bob Wade of Amstrad Action praised the game's presentation, depth and atmosphere, but criticized initial complexity and required time commitment.

The interface displays multiple functions; a map of the catacombs, a first person view of a location, and a command box. In this screenshot, the player-character has died and the Grim Reaper grants them an extra life.