Jeanette Voerman

He wrote an early treatment of her as a "sexpot seductress fit for the E3 crowd to make the journalists collectively say 'garsh', blush and wave shyly",[6] placing her in the game's strip club location to give players a quest to follow for the demo.

[7][5] As her character was developed and moved to another night club location in the game, Mitsoda was told to have her be more akin to her E3 version as the team leads felt she was not "sexy enough".

[6] As the game takes place in White Wolf Publishing's World of Darkness setting, Jeannette is defined as a vampire belonging to the Malkavian clan, who are inflicted with mental issues.

[4] Meanwhile, in other video games, Activision included Jeanette's appearance as a skin as part of their "All-Start" character lineup for True Crime: Streets of LA's multiplayer mode.

He stated that while on the surface she appeared to be a "slutty vampire-schoolgirl designed to lure pre-pubescents" and acknowledged that factored heavily into how memorable she was, he added that Jeanette was also a complicated character and further appreciated how her plot twist both blindsided players and helped to set the game's overall tone.

Lucard added that the reaction was partially surprising given the commercial failure of the game; he attributed it to the title's well written characters, particularly praising Jeanette as the "most memorable and complex" in this regard.

He echoed the earlier statements that the character on the surface appeared to be mostly fan service due to her large breasts and highly sexual nature but called her "deep but totally insane".

In concept art notes, they directed the artists to use Jeanette's appearance from the neck up but with "skunk" red and black color streaks in her hair, as they wanted an unmasked look for Quinn in the game.

[20][21] Ishan C. Asman in an article for Turkish magazine Oyungezer described her as having a "white princess" aspect, adding that the "party girl, from the very first moment, with her flirty but also not trying to hide her head-over-heels frivolity, flawlessly intoxicates" players.

Ishan compared their duality to the two-faced Roman deity Janus—who had one face looking to the past while the other to the future, something he felt worked well with the Malkavian mythology in the franchise—and enjoyed that players themselves could reference this when interacting with her.

[13] Dr. Roberto Dillon and Associate Professor Anita Lundberg of the James Cook University in Singapore discussed Jeanette and her story in a paper about vampires in video games for the journal eTropic.

Describing her as a "prototype of a wild, sexy and reckless girl", they argued in contrast to Therese's dominatrix undertones, Jeanette suggested those of a submissive, though her behavior showed otherwise.

Nils Bernd Michael Weber for the book Vampire: Zwischen Blutdurst und Triebverzicht felt that her presentation for the box art and the fact players could have sex with her in-game undermined the impact of introducing sexuality into the title and reduced it to fan service for a male audience.

[23] In contrast, Rock Paper Shotgun founder Kieron Gillen argued in an article for Eurogamer that Jeanette and her sex appeal were an example of Bloodlines's characters feeling natural rather than "callow posturing" as seen with other titles.

He additionally argued that while her sexuality was heavily emphasized particularly due to her large breasts and cleavage, it fit well within the game's plot, as Jeanette is only character portrayed in this manner and does so by her own accord.

Therese's formal appearance has been described as suggesting the look of a dominatrix in comparison to Jeanette's submissive appearance. [ 18 ]