[1] From a first-person view, players use a compass and a map to navigate a car containing the protagonist, Jenny, through a pixelated town.
The Minnesota Educational Computing Consortium (MECC) entered the software market in the mid-1980s with a variety of titles, including Jenny's Journeys in 1984.
Players can access Aunt Jenny's car to drive around Lake City, transport non-player characters (NPCs), and input street intersections to receive directions while referencing the map.
[6] Curriculum Review wrote that the game has a "sound educational purpose and an efficient method of operation".
[8] Educational resources for Microcomputers stated that the game makes good use of the computer's ability to create simulations.