Jerusalem! Tactical Game of the 1948 War

[2] The structure of each turn is:[2] There are also special rules for Arab and Israeli terrorist units; armored bulldozers that can build new roads into Jerusalem; and leaders.

[2] The Israeli player wins by occupying at least 5 hexes of the city at the end of Turn 12, and must also have a clear road to the edge of the map.

and published a second edition as a boxed set with the slightly revised title Jerusalem: The Tactical Game of the 1948 Arab-Israeli War.

[1] Following the demise of Mayfair, Cool Stuff Unlimited published a 3rd edition in 2007 that returned to the original title Jerusalem!

Bumpas noted that the rules mainly came from the previously published Battle for Hue, but thought that enough interesting changes had been made to make this a completely different game.

"[2] In Issue 9 of Perfidious Albion, J.B. Poole and David Bradley wrote, "Most reviewers agree that Jerusalem!

is enjoyable and we agree with them ... a well designed map ... intelligent use of colour ... the counters too are attractive and easy to read ... charts are well set out."

He thought that "The game is well-balanced and exciting, but the range of alternative plans for each side seems limited, so not only does one not have to think very hard, but it is doubtful whether much would be gained by doing so.

Palmer liked the game, commenting, "The map is small but attractive — the word 'cosy' is appropriate — and the pieces exotically varied, while the rules are highly inventive."

"[7] In a retrospective review in Issue 8 of Simulacrum, Brian Train commented, "This is a complicated game but not a complex one, and some reviewers have complained about its ultimate play balance and rules loopholes caused by John Hill’s casual and humorous rules writing style.

Cover of SDC's first edition Pouch game, 1975
Second edition, published by Mayfair Games, 1982