Street Fighter X Tekken

Developed by Capcom, the core gameplay is similar to that of the Street Fighter series, incorporating elements such as Super Combos and EX Attacks.

As fights go on, players build up power in a three-sectioned meter at the bottom of the screen referred to as the Cross Gauge, which allow the player to perform various techniques depending on how much of the gauge is filled, such as EX Attacks, Cancels, Super Arts and various Cross techniques detailed below.

[14] The PlayStation 3 and PlayStation Vita versions also feature five exclusive playable characters, including Cole MacGrath from Sucker Punch's Infamous series; Sony mascots Toro Inoue and his rival Kuro, who dress up as Ryu and Kazuya respectively; Bandai Namco's mascot Pac-Man, who pilots a Mokujin-style mech; and Capcom's mascot Mega Man, who takes his appearance from the North American box art for the first game.

[15][16][17][18][19] Both Mega Man and Pac-Man became available as free downloadable content (DLC) for the PlayStation 3 version on March 13, 2012.

[20] Nathan Drake from the Uncharted series was also considered for inclusion as a guest character, but the idea was scrapped during development.

[23] Before EVO 2010's Super Street Fighter IV finals, Ono was confronted by Tekken producer Katsuhiro Harada on stage after teasing more of the game that would officially be announced at the 2010 Comic-Con.

During the Super Street Fighter IV panel at Comic-Con, Harada appeared out of the crowd and went towards the stage while handing out free copies of Tekken 6, which was met with cheers and boos.

[24] Other Capcom games are referenced in Street Fighter X Tekken, such as Dino Crisis, which has a stage based around one of its levels.

[29]Prior to the release of Street Fighter X Tekken, Capcom allowed players to try the game at several Fight Night events.

[30] The music featured in cinematic trailers included "Honest Eyes" by Black Tide,[31] "Knock Me Out" by Street Drum Corps,[32] "In Love With You" by Jared Evan,[33] "My Town" by Hollywood Undead,[34] and "From Heads Unworthy" by Rise Against.

[35] In collaboration with fighting game production groups iPlayWinner and Team Spooky, Capcom announced a special reality show titled Cross Assault, broadcast live via Twitch.

In addition, a portion of The Hub (North America's central meeting point) was redesigned featuring a Street Fighter X Tekken fighting game where users could use their Home avatars to fight each other and unlock Ryu and Kazuya costumes for their avatars (which allow users to throw fireballs and perform custom jump kick attacks) by completing all ten challenges.

[40] The Special Edition features a "build-it-yourself arcade cabinet bank" (approximately five inches high), prequel comic book by UDON and 36 gems, which includes all pre-order DLC packs ("World Warrior", "Iron Curtain" and "Lightning Legs") plus an exclusive Special Edition DLC pack ("King of Iron Fist").

[42] The Collectors Edition features the "World Warrior" DLC, which includes nine gems, all of which provide characters with different attributes and properties.

[43] In the Asian market the special edition includes DLC for a complete pack of gems, a two-disc soundtrack, 41 character cards with art on one side and move details on the other, and Bobble Budds bobble heads modeled after Street Fighter producer Yoshinori Ono and Tekken producer Katsuhiro Harada.

[74] Street Fighter X Tekken was also nominated for "Fighting Game of the Year" by Igromania, losing to Dead or Alive 5.

"[65] GameSpot stated it is "fun for a wide range of players while still offering the complexity serious fighting fans have come to expect.

"[56] According to PlayStation Official Magazine, "SFXT offers finely tuned and emergent action and a positively regal rumble of the genre's celebrated a-listers.

"[67] The Official Xbox Magazine stated: "The tag mechanic is brilliantly robust, there are loads of new moves to master and the Tekken characters slot in more comfortably than a bum in a favourite armchair.

"[68] PC Gamer said that "Visually it's an astounding achievement", but also said that it was not fun, because the "skill ceiling is so low that almost every combo can end up being a huge one".

[84][85] Capcom responded stating they intended to add the characters locked in the retail versions to save hard drive space.

[86] Another subject of criticism has been that online tag-team matches are not available for the Xbox 360 version although the feature was advertised and printed in the manual.

Gameplay screenshot showing a fight between Chun-Li and Julia Chang
Yoshinori Ono and Tekken producer Katsuhiro Harada discussing the crossover games plans at San Diego Comic-Con , 2010
A Chun-Li promotional model posing at the E3 2011 Capcom booth
Promotion at E3 2012