[4][5] The game's story focuses on a French adventurer's journey to the Moon in the 19th century,[7] and the ancient lunar civilization he subsequently finds.
[9] In particular, some reviewers praised it for immersing the player in the look and feel of the 19th century;[10] others have criticized it for featuring dated graphics and dull textures.
[10] These include two dexterity minigames which take advantage of the reduced gravity in the game's lunar setting, and an "Intelligence Management System", in which a score is assigned to the player for every puzzle they solve, and for certain actions.
[10][12] The Adventure Company introduced this feature to motivate players to replay the game to increase their cumulative score.
[5] The game was later ported and published by Microids for Mac OS X in 2011, and for iOS in 2012 under the name Jules Verne's Journey to the Center of the Moon.
[6] This process of breaking and reforming items in the inventory comprises a large portion of the puzzle aspect of the game.
[12] During an interview with GamersInfo, Benoît Hozjan, managing director and co-founder of Kheops Studio, described the system, saying:[8] For Voyage, you have the universe famous 'lunar IQ'.
Sometimes the clues are very subtle but almost each time there are 2 or 3 clues to solve a challenge and a higher IQ may help you!In the same interview, Alexis Lang, lead game designer at Kheops, commented that "a low score does not mean that you are stupid in any way, it just means that some pompous and bombastic lunar people think that your character is dumb!
"[8] This reflects the fact that the "Intelligence Management System" is designed primarily to earn the respect of the Selenites, but Hozjan also said that the players can try to increase their score and share their experience through forums.
President Barbicane of the "Gun Club" decides to build an enormous cannon in Baltimore to shoot a shell, capable of supporting human life, towards the Moon in the hopes of a successful landing.
[7] After the game's brief introduction in the shell, Ardan lands on the Moon and discovers the Selenites, as well as a complex ecosystem of lunar plants.
[7] They possess blue skin, large black eyes and transparent cerebral lobes on the sides of their heads.
[14] The player character is Michel Ardan, an eccentric and intrepid French scientist who is enthusiastic, daring and cheerful.
The first part of the game consists of Ardan investigating the shell, trying to regain his memory of what happened, and how Barbicane and Nicholl died.
Once Ardan successfully lands the shell on the Moon, he must solve a series of puzzles on the surface in order to gain access to the hidden civilization below.
[19] He lands in the ocean and manages to swim to a nearby island, where he meets another famous Jules Verne character, Captain Nemo.
[21] Benoît Hozjan explained Kheops Studio's choice of Jules Verne's work as a basis for Voyage.
[8] The main difference, Hozjan said, was that in the novel the protagonists fail to reach the Moon, whereas in Voyage the trip is a success.