Set in the fictional world of Glorantha, the player controls the fate of a barbarian clan settling in the dangerous frontier region of Dragon Pass.
At the beginning of the game the clan has fled its home of Heortland after a foreign magician known as Belintar or 'the Pharaoh' usurps the throne.
With the Orlanthi clans variously feuding, allying, trading with and raiding each other, and a host of inhuman presences such as elves, dwarves and trolls, Dragon Pass is a free but dangerous frontier society compared to the tyrannical rule of the Pharaoh in Heortland.
If the player is successful, the clan's chieftain unites the Orlanthi tribes and the Horse-Spawn into a kingdom, becoming King of Dragon Pass.
Random events are drawn from a pool of hundreds,[2] ranging from mundane law disputes to spiritual or demonic incursions.
To succeed, a player must balance the various needs of survival and prospering, as well as manage the problems presented by the setting or the clan individuals - a lack of food might be solvable by clearing more farmland, but when the forest responds by sending a talking fox to urge leaving the trees alone, a wrong choice could bring the clan hunters to war with their environment.
Likewise, should a member of the clan act in a selfish and foolish manner, action needs to be taken to stabilize and defuse the situation, if necessary.
King of Dragon Pass was conceived and developed by David Dunham, using his friend Greg Stafford's setting of Glorantha.