Knight Move (ナイト・ムーブ) is a puzzle-platform game designed by Tetris-creator Alexey Pajitnov and published by Nintendo for the Famicom Disk System in 1990.
When the knight lands on any square on the board, it turns from white to light teal.
Consecutively creating several holes results in a chain increasing the player's score in differing increments.
The player can also gather a small number of extra points, at any time, by holding the 'A' button and speeding up the knight's movement.
The main objective in Knight Move is to continue this cycle, despite the increasing game speed, and reach the highest score possible.