Famicom Disk System

However, this boost to the market of affordable and writable mass storage temporarily served as an enabling technology for the creation of new types of video games.

This includes the vast, open world, progress-saving adventures of the best-selling The Legend of Zelda (1986) and Metroid (1986), games with a cost-effective and swift release such as the best-selling Super Mario Bros. 2, and nationwide leaderboards and contests via the in-store Disk Fax kiosks, which are considered to be forerunners of today's online achievement and distribution systems.

The Disk System's lifetime sales reached 4.4 million units by 1990, making it the most successful console add-on of all time, despite not being sold outside of Japan.

[2] By January 1985, Nintendo's Family Computer was dominating the Japanese home video game market, selling over three million units within a year and a half.

[4] Later in July of that year, Hudson Soft approached and pitched them a new add-on for the Famicom that played games using their patented Bee Cards, which was experimented on the MSX computer.

However, as the technology for it was expensive, and that they would have to pay royalties for each card sold, Nintendo instead decided to pass on Hudson Soft's proposal.

[4] The Disk Card format presented a number of advantages over cartridges, such as increased storage capacity that allowed for larger games, additional sound channels, and the ability to save player progress.

[4] The same day, Nintendo released The Legend of Zelda as a launch title, alongside disk re-releases of earlier Famicom games.

[8] Marketing material for the Disk System featured a yellow mascot character named Diskun, or Mr.

[4] Nintendo remained confident the Disk System would be a sure-fire success, and ensured that all future first-party releases would be exclusive to the peripheral.

[4] The disks themselves are fragile, and the lack of a shutter made them collect dust and fingerprints, eventually rendering them unplayable as a result.

[4] By 1989, advancements in technology made cartridge games much cheaper and easier to produce, leaving the Famicom Disk System obsolete.

[13][4] Retailers were critical of Nintendo simply abandoning the Disk Writers and leaving stores with large kiosks that took up vital space, while companies began to release or move their games from the Disk System to a standard cartridge; towards the end of development, Square ported Final Fantasy over to the Famicom as a cartridge game, with its own battery backup save feature.

[12]: 75–76  These jukebox style stations allowed users to copy from a rotating stock of the latest games to their disks and keep each one for an unlimited time.

In subsequent console generations, Nintendo would relaunch this online national leaderboard concept with the home satellite-based Satellaview subscription service in Japan from 1995 to 2000 for the Super Famicom.

[17] Nintendo Life said it "was truly ground-breaking for its time and could be considered a forerunner of more modern distribution methods [such as] Xbox Live Arcade, PlayStation Network, and Steam".

The inclusion of a battery option is due to the likelihood of a standard set of AC plugs already being occupied by a Famicom and a television.

Almost one decade ahead of Nintendo's Satellaview service, the FDS's writable and portable storage technology served as an enabling technology for the innovation of online leaderboards and contests via the in-store Disk Fax kiosks, which are now seen as the earliest forerunners of modern online gaming and distribution.

[17] Within its library of 200 original games, some are FDS-exclusive and many were re-released one or two years later on cartridges for Famicom and NES, though without the FDS's additional sound channel.

Diskun, the official mascot of the Famicom Disk System
The Sharp Twin Famicom is a Famicom with built-in Disk System.
A Zelda no Densetsu ( Legend of Zelda ) Disk Card
A blue 3D Hot Rally Disk Card with shutter