Krazy Ivan

Air Hendrix gave the PlayStation version a mixed review in GamePro, saying the gameplay is repetitive and requires little strategy but demands fast reflexes, the controls are tight but conspicuously lack the ability to jump, and the graphics are detailed but suffer from slowdown.

[11] A Next Generation critic praised the animation, heavy use of distance fog, PlayStation Link Cable support, and FMV sequences which "range from painless to humorous."

They specifically found that the game offers no motivation for the player to not simply head straight to the boss of each stage and defeat it using the simple strategy of firing while strafing.

"[9] Paul Glancey of Sega Saturn Magazine praised the graphics and premise, but criticized the gameplay as being shallow and overly easy, with the simple strategy of sidestepping and firing working in most situations.

[16] Reviewing the PC version, GameSpot echoed Sega Saturn Magazine by praising the graphics and premise but ultimately dismissing the game for going no deeper than a sidestep-and-fire strategy.