[1] It began in 1991 as Teeny Weeny Games headed by Angela Sutherland but changed names when merging exclusively with Gregg Barnett's Perfect 10 Productions, a company previously known as Beam Software (UK).
Teeny Weeny Games was the initial funding source of Perfect Entertainment's speculative product demo of Discworld.
[4] Most of the assets, staff and risks of Perfect Entertainment were absorbed into what became Teeny Weeny Games' second incarnation in 1999 on the completion of the Discworld Noir.
Originally it was believed Perfect had signed contracts for a multi-game deal with Sony, but issues arose when it was contested three of these games should have been Discworld titles.
Discworld Noir was eventually released by GT Interactive in 1999, it was the last game Perfect Entertainment developed that was to be published.