Kriegsmarine (board game)

The game includes seventeen scenarios based on historical encounters, which range from combat between two ships to fleet actions.

The ziplock bag or game box contains:[1] Each turn is divided into six phases: Movement allowance is the maximum speed of the ship.

[1] Between 1978 and 1980, SimCan published three naval wargames using similar rules and identically scaled maps: IJN (1978, Pacific combat in WW II); Torpedo (1979, WW II submarine warfare); and Kriegsmarine, a game designed by Stephen Newberg and published by SimCan in a ziplock bag in 1980 with cover art by Rodger B.

The rules have too many important gaps, and these scenarios are neither varied enough nor sufficiently well-balanced to make this game good value.

"[4] In a retrospective review in Issue #62 of Fire & Movement, while John Vanore did not think Kriegsmarine was on par with 1984's The Royal Navy (Quarterdeck Games), "it has definitely aged more gracefully than some of the competition and still provides some interesting play.

Cover art by Rodger B. MacGowan , 1980
The spelling error ("Kreigsmarine") featured on both rulebook and map