In July 1943, the German summer offensive in Russia ran into a strongly defended Russian tank army near the city of Kursk.
A month later, the Russians launched a counteroffensive that marked the slow German retreat back to Berlin and the end of the war.
[4] The new Kursk project was eventually taken over by Eric Goldberg, who designed a game with a new rules system that covered the entire battle including the Russian counter-offensive in August.
[6] After the demise of SPI, Six Angles acquired the license for this game and published a Japanese language version in 2006 with cover art by Masahiro Yamasaki.
[3] In Issue 36 of Phoenix, Paul Evans liked the "impressive amount of detail and realism", and thought it was "a good simulation of the game".
"[4] In Issue 58 of Moves, Bob Malin spent more than one hundred hours playing the game, but in the end was left with mixed feelings.
He felt that if the game was supposed to simulate the world's largest tank battle, it should have had a bigger map and more counters.