In the summer of 1863, Confederate General Robert E. Lee marched the Army of Virginia north into Pennsylvania with the aim of reaching Harrisburg or possibly even Philadelphia in the hopes of persuading Northern politicians to agree to peace talks.
[1] Without foreplanning on either side, the Union and Confederate armies unexpectedly met at the small town of Gettysburg and joined in a titanic battle from July 1–3.
Lee at the Crossroads is a two-player board wargame that simulates the Battle of Gettysburg, using some rules that were unique for 1980.
scenarios to explore various non-historical ideas: Lee doesn't retreat on July 3, but stays for a fourth day of fighting; Jeb Stuart commands the Confederate Third Corps; General John F. Reynolds replaces Meade as the Union commander.
[2] Simulations Canada was founded in 1977 as a wargame publisher, and quickly released nine titles in their first two years, including Dieppe and Raketny Kreyser.
Steve Newberg was not happy with the many Gettysburg wargames in print in the late 1970s, and sought to develop a new mechanic for simulating the battle.
"[2] In Fire & Movement #26, Bill Haggart commented, "Although neither complex or big, Lee is probably the best game of the Battle of Gettysburg on the market."
Haggart concluded by pointing out a number of problems with the game: "Victory conditions have seen extensive revisions.
"[5] In a retrospective review in Issue 10 of Simulacrum, Steve Carey noted, "Lee tries to be different from other contemporary Gettysburg games by focusing on casualties, not terrain held.