Legend (1994 video game)

Inspired by several high fantasy medieval-themed beat 'em up arcade games from Capcom and Sega, Legend was conceived as an idea by Perconti and Belaidouni to create their own action-oriented project.

Legend is an arcade-style side-scrolling hack and slash beat 'em up game similar to Golden Axe and The King of Dragons where players take control of Kaor and Igor through seven stages in total of varying thematic set in the kingdom of Sellech and battling against an assortment of enemies along the journey, with the main objective being defeating the corrupt son of the land's king, Clovis, before he manages to break free the sealed remnant of Beldor's powers and conquers Sellech.

In the options menu, players can customize the color of their clothing as well as the ability to change the default difficulty setting or share lives between each other during co-op play.

[3][4][5] The game was created from scratch as the team had no financial backing, no access to a software library, nor an official Nintendo development kit for the Super NES, while Guary was in charge of the business side of the company.

[3][5] Belaidouni made all the artwork for backgrounds and characters in Deluxe Paint on Amiga before being transferred to PC for Perconti, who handled hardware coordination and other tasks.

[11] GamePro commented that the visuals are stunning, with rich backgrounds and large, well-rendered sprites, but are irrelevant in light of the gameplay, which is monotonous and overly easy.

[23] After the initial release of Legend in North America, Arcade Zone would go on to develop two more titles for the Super NES: Iron Commando and Nightmare Busters,[3][4] with the former being originally only published in Japan by Poppo in February 1995 before being picked up for a worldwide re-release as well as being ported to Windows by Piko Interactive,[9][10] and the later being cancelled due to financial issues before its development was resumed by the original authors and eventually published worldwide by Super Fighter Team in December 2013.

Afterwards, they started porting a level of what the team wanted to showcase their engine based upon the fictional character Conan the Barbarian, although a license had yet to be signed and were inspired by several arcade games.

[42][43][44] However, due to financial constrains as a result of Sony's decision to not keep supporting Nintendo products in Europe and lack of funds, the project never moved forward from being a tech demo to a full-fledged title.

[5][29] Perconti has since stated in recent years that the source code of Konan has become lost and the only remaining proofs of its existence are various screenshots taken by several video game magazines and gameplay footage,[29][36][37][39][40] while no prototypes containing a ROM image of the demo have been found to date.

Gameplay screenshot.
Legend for the SNES was created under tight conditions in a short development time.
Gameplay screenshot from the unreleased Konan for the Atari Jaguar.