Leisure Suit Larry in the Land of the Lounge Lizards

Leisure Suit Larry in the Land of the Lounge Lizards is a graphic adventure game, developed by Sierra On-Line, and published in 1987.

In 1991, Sierra released a remake titled Leisure Suit Larry 1: In the Land of the Lounge Lizards for MS-DOS, Mac, and Amiga.

This version used the Sierra's Creative Interpreter (SCI) engine, featuring 256 colors and a point-and-click, icon-driven (as opposed to the original's text-based) user interface.

The game's story follows its player character of a middle-aged male virgin named Larry Laffer as he desperately tries to "get lucky" in the fictional American city of Lost Wages.

It was followed by a long series of sequels and spin-offs over decades, beginning with Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) in 1988.

Having grown weary of his lonely existence, he decides to visit the resort city of Lost Wages (a parody of "Las Vegas") hoping to experience what he has not lived before and to finally find the woman of his dreams.

Players control Larry's movements with the directional keys and by inputting commands into a text parser (e.g. "talk to man", "open window", etc.).

[3] Al Lowe, a former high school teacher, had carved a niche for himself at Sierra with his work on such Disney-licensed edutainment titles as Donald Duck's Playground, Winnie the Pooh in the Hundred Acre Wood, and The Black Cauldron, which he wrote, designed and programmed.

[2] Lowe, who considered the original Softporn Adventure "a primitive, early effort", borrowed its basic structure and added a graphic game engine (Sierra's Adventure Game Interpreter made famous by 1984's King's Quest: Quest for the Crown), improvised humor, and an on-screen protagonist, Larry Laffer.

[3][2] Chuck Benton, creator of Softporn Adventure, is included in the Leisure Suit Larry's end credits, as the game's layout and puzzles are identical to those found in the earlier title.

Lowe said it "sounded so unusual, so different, so fresh compared to most computer game music, that I decided to write something with the same pep, simplicity, humor, and out-of-sync attitude.

Due to its adult nature, the game includes an age verification system consisting of trivia questions that Al Lowe assumed children would not know the answers to.

[9] Re-titled Leisure Suit Larry 1: In the Land of the Lounge Lizards[10] and using the new game engine Sierra's Creative Interpreter, it was released in 1991 for the Amiga, DOS, and Macintosh platforms.

For the first remake, Al Lowe served as director and designer, also helping to program the game, and Ken Williams became executive producer.

[9] Sierra received what Williams described as a "deluge" of mail opposing its release of Larry after he wrote a series of articles for Computer Gaming World discussing his company and the industry's views on adult software.

"[12] In 1988, Leisure Suit Larry in the Land of the Lounge Lizards was given an award for the Best Adventure, or Fantasy/Role-Playing Program of 1987 by the Software Publishers Association.

The editors wrote, "The three Larry games so far plumb new depths in computer entertainment — they're crude, suggestive, full of innuendo and double entendres and designed to appeal to the worst aspects of human nature — you'll love 'em.

The game's starting scene ( EGA )
Fawn in the 1991 remake (PC VGA )