RoboCop is a run and gun and beat 'em up hybrid arcade game developed and published by Data East.
Flying Edge (a subsidiary of Acclaim Entertainment) later published this version for the Sega Mega Drive/Genesis, Master System, and Game Gear.
Beginning the game on a mission of law enforcement, RoboCop soon meets up with Flo and must engage in battle against Terminators, the forces of OCP and several obstacles.
Upon discovering one of the Terminators has infiltrated the OCP building, RoboCop plugs himself into a console to reprogram the security, only to fall into a trap and be digitized.
[7][8] In May 2002, Titus unveiled more screenshots of the GBA version, which was expected for release in October 2002,[9] but the game was ultimately canceled.
The following year, Titus released a GameCube version in Japan, titled RoboCop: Aratanaru Kiki (ロボコップ 〜新たなる危機〜, RoboKoppu 〜Aratanaru Kiki〜, lit.
[11] The player controls RoboCop to uncover a sinister plot involving OCP, local gangsters dealing a deadly new synthetic drug and a powerful cyborg known only as MIND.
As a last hope, RoboCop must capture, destroy, or arrest hostile characters in a desperate search for clues and evidence.
It was released for mobile phones and is based on the 1987 film, featuring RoboCop as he attempts to stop Clarence Boddicker and his gang.
"[19] Pete Davison of USgamer called it a "technically impressive but shallow, derivative, money-hungry waste of time", stating that, "Being a freemium mobile game, Robocop comes with all the annoyances we've come to expect.
"[24] Steven Burns of VideoGamer.com considered the game to be boring and repetitive, while stating that the free-to-play aspect "negatively affects what little gameplay is there".
[25] Peter Willington of Pocket Gamer praised the game as "quick to understand, and simple to play", but criticized it as repetitive, ultimately calling it "competent but forgettable".