RoboCop 3 (video game)

Amiga, Atari ST and DOS versions were developed by Digital Image Design beginning in September 1990, and published by Ocean Software in December 1991.

The Digital Image Design version consists of five different game segments that include driving; shooting enemies to rescue hostages; hand-to-hand combat; flying a jet pack; and battling a robot ninja.

Orion Pictures initially kept most of the film's story details secretive, so the DID development team had to proceed using guesswork, which ultimately resulted in some mistakes.

[13] To prevent piracy, Ocean had the Amiga version developed so it would not play without an included Electronic Key that plugged into the second joystick port of the user's computer.

"[13] Paul Presley of The One wrote a positive review of the Amiga/Atari ST version, praising the "suitably gloomy atmosphere" but criticizing the "seemingly everlasting night", as well as the shoot 'em up and hand-to-hand combat levels.

Presley also believed that the game should have better incorporated the RoboCop theme, noting the absence of the character's infrared vision.

[4][5] Andy Hutchinson of Amiga Format praised the "Tense and atmospheric scenarios," and called the game "One of the most original film licences around for a long time.

"[3] Matt Bielby of Amiga Power praised the music, calling it "moody, repetitive and quite simply brilliant."

[20] Mean Machines Sega subsequently criticized the graphics of the Genesis version and called it an "insipid shooter with a ridiculous level of difficulty".

[25][17] N-Force criticized the SNES version's poor collision detection, the animation and sprites, the "appalling" sound effects, and the lack of variation, while noting that the backgrounds looked better than most average games.

[10] Ed Laurence of Sinclair User praised the graphics of the ZX Spectrum version, but criticized the difficulty, partly caused by an awkward control set-up.