In the game, RoboCop, a cyborg police officer in Neo Detroit, is tasked with finding the people responsible for the spread of a new designer drug known as Brain Drain.
[2][1] In June 1999, Titus Interactive announced they had acquired the rights to develop and publish video games based on RoboCop from MGM.
In April 2001, Titus showcased the title, with fellow-rival French company Infogrames now applied as developer for the game[6] with a release date in November.
[2] Scott Alan Marriott of AllGame noted the "realistic, gritty environment that offers some limited interaction" and stated that "the look and feel" of the RoboCop films "are well captured".
However, he criticized the slow cursor-based targeting system, stating that while it works in the RoboCop films "for dramatic effect", it "is downright dangerous in a game" with an abundance of enemy gunfire.
Marriott also criticized the repetitive music and noted RoboCop's slow movements as being realistic to the films but frustrating to play.
[9] Ben Lawrence of Official Xbox Magazine criticized the game as repetitive and frustrating, and noted the limited weapons and their ineffectiveness against enemies.
[3] Electronic Gaming Monthly criticized the Xbox version for its graphics, repetitive mission objectives, and poor artificial intelligence.