Loaded (video game)

Loaded (released as Blood Factory[1] in Japan) is a science fiction-themed top-down multidirectional shooter developed by Gremlin Interactive.

The six playable characters of the game are a combination of villains, anti-heroes, psychopaths, perverts, mutants, and flamboyant murderers.

Loaded includes macabre humor, over-the-top violence and gore, and lighting effects, but was often criticized for repetitive gameplay.

(which stands "Fat Ugly Boy") was once on a barren desert front during one of the relatively obscure skirmishes of the last 40 years.

Not wanting to let "the boys" down and unable to find any meat, F.U.B., cooked his own legs and served them up in a rich broth.

He undertakes a radical appearance; wearing furry dice, smoking Havana cigars and painting a target on his portly belly.

The supervillain, however, sees it as a challenge, and to this end he creates a machine that can toy with the very fabric of the universe, manipulate matter, and even open doorways to other dimensions.

He carries around his teddy bear and a mood-shifting balloon (Green for "Chuckly", Yellow for "I Need Space", and Red for "I Wouldn't Ask If I Were You").

Her weapon is the Hail Flail and her ultra bomb is the Sonic Blast, a burst of lethal sound waves.

The game features levels across fifteen different worlds and has six playable characters: Mamma, Fwank, Bounca, Vox, Butch and Cap'n Hands.

Loaded and its sequel Re-Loaded would be among the last games developed by Gremlin Interactive, before it was acquired by French giant Infogrames for £24 million, and the studio in Sheffield closed.

[8] The main character design and graphics were done by a host of comic book illustrators like Les Spink and Greg Staples (of 2000AD fame).

Asked to explain this delay, Interplay producer Jeremy Airey stated, "A year ago, we were worried if the Saturn was even going to do well.

"[7] Loaded features 21 compositions by Neil Biggin, plus 2 tracks by Patrick (Pat) Phelan and 2 more by Pop Will Eat Itself (Kick to Kill and RSVP).

[11] Major Mike of GamePro deemed it "a simple premise taken to absurd heights: From the wacky characters to the overblown carnage, the game is generally a blast to play.

He also extensively praised the graphics, particularly noting the strong details, zoom feature, and light sourcing effects.

However, the review was generally complimentary, commenting on the "blistering pace" of the gameplay, smooth and detailed graphics, light-sourcing effects, and soundtrack which "is among the best we've heard in years".

[20] Hugh Sterbakov of GameSpot and Rad Automatic of Sega Saturn Magazine agreed that the game is mindless and repetitive, but held that in the field of simplistic shooters it is a success.

[13][17] Electronic Gaming Monthly editors named the Saturn version a runner-up for Best Music of 1996 (behind Wipeout XL).