Lord of the Rings (board game)

Published in 2000 by Kosmos in Germany, Wizards of the Coast in the U.S., and Parker Brothers in the U.K., the game is designed by Reiner Knizia and features artwork by illustrator John Howe.

Players turn tiles and play cards in order to move forward, and collect and spend tokens to avoid advancement toward the Dark Lord Sauron.

In dire situations, tokens may be spent to call for the assistance of Gandalf, or the One Ring may be used to speed advancement at the cost of moving closer toward Sauron.

Players advance through locations such as Rivendell, Lothlórien, Moria, Helm's Deep, Shelob's Lair, and Mordor; all while trying to stay away from the dark lord Sauron.

[8] Teeuwynn Woodruff comments: "Where Reiner Knizia's Lord of the Rings board game delivers brilliantly is in conveying this all-important feeling of fellowship through every aspect of its design.

In order to beat the game, players must talk to each other, work together, and one or more Hobbits may have to sacrifice themselves so that the Ring-bearer can get to Mount Doom and destroy his dangerous burden.

In this, players get to realize, to some degree, the same sense of community that Frodo, Sam, and rest of the Fellowship feels in Middle Earth as they struggle against an overwhelming force, one far more powerful than any of the individuals opposing it.