There are five different types of cards (Weapon, Damage, Defense, Hazard, and Cheat), offering different gameplay advantages and combat abilities.
According to Olov Redmalm, the game's creative director, Lost in Random was a homage to "dark fairy tales" and stop-motion animation.
During the game's production, the team inspected the works of animation studio Laika, movies directed by Tim Burton, Grimms' Fairy Tales, and the Oddworld series for inspirations.
[4] Each realm features its own visual design, with art style inspired by The Nightmare Before Christmas, Over the Garden Wall, and the works of Australian artist Shaun Tan.
The game was penned by Ryan North, who had previously worked on The Unbeatable Squirrel Girl and the Adventure Time TV series.
[6] Publisher Electronic Arts, which had partnered with Zoink previously with Fe (2017), announced Lost in Random at EA Play 2019.
[10][11][12][13][14] Destructoid praised each of the six realms, feeling that they were distinct from each other in non-visual ways, "Zoink does a good job of theming each world after its numerical, dice-based namesake.
[15] Rock Paper Shotgun liked the atmosphere of Random's world, noting its Burtonian influences, "Everyone teeters on long spindly limbs, and they're either gremlins with upside down faces, or withered trees wearing top hats.
The range of dialogue options and the ways in which they impact the game are yet another reason I had such a good time exploring and talking to everyone I met".
[25] Nintendo World Report disliked how long quests and combat encounters took to complete, "The biggest hurdle in Lost in Random is the pacing of the game.
It frequently drags out quests and missions to a point where it can feel simply tedious to walk all the way across the town again to find a specific item".