Lucienne's Quest is considered one of the best 3DO games in retrospect, and the North American release has become an expensive collector's item.
[1] The battle system is similar to Suikoden (1995),[1] taking place from an isometric perspective on a grid with turn-based actions.
[2] The game was ported to the Sega Saturn with changes to the graphics, controls, and camera, and released on 31 May 1996 exclusively in Japan.
Critics found the story not as substantial and fulfilling compared to other RPGs, commenting that it resembled a series of sidequests which the characters had no compelling reason to undertake.
"[12] Ryan Lockheart writing in GameFan felt that the light-hearted story lent itself positively to the game's charm, and was overall much more receptive of Lucienne's Quest.
[4][12][15] Lockheart explained that Lucienne's Quest does have a considerable amount of content, and the short length is due to the game being balanced such that the player does not need to spend any time on grinding.
[4][12][15] Most reviews also deemed the gameplay mechanics extremely generic,[10][12][19] with Next Generation venturing that "a more paint-by-numbers RPG structure is hard to imagine.
[b][10][12][15][19] Jeff Lundigran writing in Game Players summarized the general sentiment: "I can't say I hated it either – it never went far enough out on a limb in any direction to give me reason to.
"[15] Lockheart, again writing more positively, said: "Even though Lucienne's Quest has many elements that make it sound like a beginner's RPG, there are more than enough features that could draw even the most season player in, and shouldn't be overlooked by anyone owning a 3DO.
They called it a simple RPG lacking a gripping story, and felt it may be suitable for gamers looking for an experience akin to older Japanese RPGs for personal computers.
[21][22][23] Listing it among their top ten 3DO games, Retro Gamer summarized it as short, "light-hearted", and "blithe", but enjoyable and worthy of its praise.