[6] Since 2011 the competition has seen significant annual increases in numbers of game submissions, partly owing to the public awareness of Minecraft designer Markus Persson,[7] who has participated seven times.
Due to the increasing number of contestants, long-time organizer Mike Kasprzak announced in September 2014 that he would attempt at setting up a business model allowing him to work full-time on the project.
[10] During Ludum Dare 35 in April 2016, an announcement acknowledged various issues regarding the game jam's rating system.
As a consequence of this problem, future Ludum Dare events were indefinitely cancelled pending a replacement website being constructed for hosting the game jam.
[12] Starting in Ludum Dare 44, the schedule was changed to run twice per year in April and October due to organizer Mike Kasprzak struggling to keep up.
[15] There are no physical or cash prizes, but each participant retains full ownership of their game[16]—some have achieved financial success after developing their initial submission.
The host would choose the theme of the MiniLD, set the rules and duration, as well as prepare announcement posts throughout the event.
Meanwhile, a staff member would create and manage the game submissions page, make various bookkeeping changes to the website, and generally oversee the event from behind the scenes.