Lumines Live!

It received several DLC packages between January 2007 to October 2007, a mobile phone port, and a physical edition compiled with Every Extend Extra Extreme and Rez HD in September 2009.

The game received mixed reviews from critics with some critics praising the new features, enhancements in performance, and visuals from its predecessor but also had received complaints about the amount of content the base game had and pricing.

[2][3] Stages vary from thematic visual themes known as "Skins" that change the music, background, and sound effects.

[1] In Challenge mode, players are tasked to survive as long as possible and gain the highest possible score.

[5] During the development of Lumines: Puzzle Fusion, audio had to be completed before finalizing the skin's design.

[10] To promote the game in Japan, a contest was held at the WOMB nightclub located in Shibuya, Tokyo on April 14, 2007.

[11] Six downloadable content packages and two individual skins were released for Lumines Live!.

The first package titled, "Advance Challenge Pack" contains 20 skins, and was released on October 20, 2006 in Europe and on January 24, 2007 in North America.

[17] Two individual skins based on songs from Tetsuya Mizuguchi's band, Genki Rockets, were released as DLC.

[19][20] A physical edition was released by Atari as part of a compilation alongside Rez HD and Every Extend Extra Extreme, titled Qubed.

[citation needed] A mobile phone version of the game was released pre-installed on NTT Docomo's N-02B model on December 11, 2009.

GameSpot found it offensive due to the base game charging full price.

[25] Eurogamer accused it for costing more than the average Xbox Live game in the market.

[4] Official Xbox Magazine UK shared similar sentiments to GameDaily and IGN, and preferred it to be sold complete at a higher price instead of being asked to pay for additional packages upon release.

[27] In an early review, Official Xbox Magazine's U.S. version noted similar issues regarding DLC, but still praised the overall release and called it a great puzzle game.

[28] In response to the criticism, Mizuguchi stated that he saw DLC as an unavoidable and growing trend, but that it also allowed players to customize their games as they wanted.

Gameplay of Lumines Live! ' s Mission mode