Lumines Supernova

The game was released on the PlayStation Network in December 2008 for Japan and North America.

The objective of the game is to arrange 2×2 blocks varying between two colors into same-colored squares by moving them, rotating, and dropping them in a 16×10 playing field while a timeline sweeps from left to right and clears the completed squares and awards points to the players.

Lumines Supernova was received positively among reviewers, with some adding it to their Top-rated lists.

However, the game was criticized for the lack of online multiplayer that was previously introduced in the series.

The first DLC package, "Classic Pack", was released in Japan on March 12, 2009, and in North America a month prior.

[9][10] The second DLC package titled, "Winter Holiday Pack" was originally released for a limited time but was bundled together with the Classic Pack in Japan on October 15, 2009 and as a stand-alone release for North America on October 22, 2009.

[18] PlayStation Official Magazine – UK reviewer Jonti Davies gave similar praise to DigDown mode noting that it adds a challenge to the standard gameplay, but also considered the total amount of 20 levels to be short.

[24] GameSpot reviewer, Mitch Dyer, didn't consider the new mode as enjoyable as the main game but found it to be a nice change of pace.

[16] Christian Donlan of Eurogamer found the DigDown mode enjoyable to play for an hour but noted that it lacked replay value after completion.

[18] Dyer recognized the online multiplayer component not vital to enjoy the game, but still considered its absence disappointing.

[16] Jeff Gerstmann of Giant Bomb also commented on the lack of online multiplayer but didn't consider it a significant loss due to not enjoying it in its predecessor, Lumines Live!.

Screenshot of Lumines Supernova ' s DigDown mode.