The design philosophy is similar to that of the Pac-Man Championship Edition series, modifying the traditional match-three mechanics with an enhanced focus on both high-speed gameplay and arcade-style look and feel.
This multiplier has a high limit, which can make for large amounts of points, but it resets completely to the base score when a single shot is missed.
Each of the three Super Powerups require six of their respective shards to activate; once all collected, the player's scarab instantly transforms into an upgraded form featuring the given power-up for a short time, allowing for spheres to be destroyed at an extremely high rate.
In contrast to its predecessors, Evolved focuses significantly more on speed, with marble chains usually both short and moving at high velocity along the track.
The main six levels in a stage are laid out in the following system: Once the eighth boss stage is completed, the game will fake crash, putting the player into the final credits, which consists of a few non-mandatory sphere chains to shoot at before ending and showing the player's final score.
Some (such as "Showing Promise", unlocked after completing the game's first level) are easily achieved during normal play, and others require certain conditions to be met, forcing the player to look for/create situations to earn them.
Like other Luxor games, it features heavy use of elements from Ancient Egypt, with most of the level names and layouts ported over and remixed from said older titles into vector styling.
The secret levels themselves feature exact references to nine different arcade games, in order of appearance: Asteroids, Pac-Man, Marble Madness, Berzerk, Tempest 2000, Centipede, Dig Dug, Space Invaders, and Donkey Kong.
All sets also contain their own "win" and "lose" tracks, activated when the player either beats a level or runs out of lives there respectively.