MAG was a 2010 massively multiplayer online first-person shooter video game developed by Zipper Interactive and published by Sony Computer Entertainment for the PlayStation 3.
Basic battles take place within ongoing, faction-based campaigns to encourage the player to actively play.
[11] The game's E3 unveiling trailer featured large landscapes, tactics such as air strikes and parachuting, and a variety of vehicles, from tanks and armored personnel carriers (APCs) to airplanes.
[11] Players were able to customize the face, voice, and armor of their characters, as well as what weapons and kit they carry into battle.
After achieving level 70, players could enter the Veteran mode and be allowed to re-select their faction.
The game runs on a 20-minute timer, countdown of which is paused while a charge is active at C. If the time expires before the attackers have destroyed C, the defenders win.
These vehicles are placed deep within the defending team's territory on each side of the map and a row of 4 bunkers, which the attackers can destroy, stand in the way.
The AAA serves two purposes: blocking the attacking team's SLs and PL abilities (aerial strikes and UAV recon) and prevents forward spawning.
Destruction of the AAA allows the attackers to use their leadership abilities, and also to spawn into battle behind the defenders' bunker line either in an immovable helicopter or by parachuting.
The maps for the Interdiction mode are themed after the 3 PMCs but are neutral, meaning Valor could face Raven on the S.V.E.R.
As in Acquisition, the defenders had assets which the attackers were able to destroy to take away their SL and PL abilities until they are repaired.
Taking down the AAA will again allow the attacking SLs and PLs to call in their abilities, and will unlock the forward spawns located between the defenders' bunkers and the cooling towers.
This is the highest ranking leadership position in the game, and each is assigned to lead their 128 players to Domination victory.
was composed by Perttu Kivilaakso and Mikko Sirén from the Finnish cello metal band, Apocalyptica.
Zipper Interactive released their first DLC pack for free on the PlayStation Network on March 25.
The DLC featured a new kind of grenade, skins, and special editions of the light machine guns.
Zipper released the second DLC pack on April 19 with new sniper rifles and a new armor type.
The DLC included three maps and also featured improved heavy armor and enhanced vehicle combat, new unlockable trophies, and new ribbons.
Zipper Interactive and Sony released a MAG demo for download on the PlayStation Store at no charge.
The demo includes every weapon, map, character skill, and mode, but there is a level cap of eight.
In a globalized world, the only security threat is from small scale rogue organizations against whom large conventional forces are useless, and the fuel needed to supply increasingly mechanized armies becomes more costly.
Furthermore, under the "Millennium Accord", no nation's military is permitted to leave its own borders, officially creating world peace.
The original attacks follow a simple plan: neutralize a competitor's soldiers, lowering supply to cause them to charge more and, ultimately, go out of business.
The Shadow War, as it is called, grows in secret until the conflict moves into full swing, with the PMCs securing their own interests and violently fighting for contracts.
[24] GameTrailers gave the game praise for its large multiplayer and inventive level-up system.
[42] IGN US complained about bugs, stiff animations, unbalanced factions and overall lack of content and polish for the price.
[45] However, Edge gave it six out of ten, saying, "With its robust clan support MAG still offers a cooperative experience on a rare scale for bands of dedicated players willing to weather the unnecessary confusions and ungenerous structure of the early game.
For the rest, MAG rarely deals out the empowerment and clarity of purpose that other team shooters, like the forthcoming Battlefield: Bad Company 2, offer from the get go.