Recoil (video game)

It was developed by Zipper Interactive, a subsidiary of its parent publisher, Electronic Arts, and uses the same game engine as MechWarrior 3.

During the first fifteen years of the 21st century, Mega Corp began to dominate computer technology in both peacekeeping and war-fighting applications.

As this giant churned out better and better technology for manufacturing and warfare, humans were relegated to service industries or to working as drones on PC terminals.

Frustrated at being a part of such an ethically challenged corporation, these hacks altered coding in various Mega Corp products—turning certain robot and tank machinery into self-directed, man-killing machines.

[3] Next Generation said that the game's selling points "are of the fast and fiery variety, but due to its brevity, this blockbuster may ultimately be little more than a weekend diversion, which prevents us from giving it a higher score.