The game takes place in dedicated MagiQuest locations in which players, known as Magi, use an infrared (IR) emitting wand to interact with objects.
Additional MagiQuest locations have subsequently opened in East Hanover, New Jersey and Pigeon Forge, Tennessee.
The Myrtle Beach location was owned by Creative Kingdoms (owner and developer of MagiQuest's technology and associated patents).
When the Myrtle Beach location closed it was owned by Great Wolf Resorts, who bought out Creative Kingdoms in 2010 to make it cheaper to install MagiQuest in their hotels.
Other locations are franchised besides the ones in Great Wolf Lodges, though many have also closed due to them cutting off support making it difficult to manage operations post-takeover.
[5] DinoQuest, a dinosaur-themed interactive game based on the same patented technologies is located in Santa Ana, CA.
When the Great Wolf Lodge in New England opened in 2014, it featured a new version of MagiQuest called "Guardians of the Realm Portals", with new characters, updated quest requirements, and different strategies/real-time rendering for the pixie, goblin, and dragon encounters.
In early 2016, the Anaheim lodge opened with a beta version of the new "MagiQuest Chronicles" which included a new version of Guardians of the Realm Portals, where all of the computer graphics (both at encounters and quest stations) are rendered in real time, as well as Journey to Save the Light (formerly ShadowQuest), and Rise of the Totem Masters, a toys-to-life game where the player levels up a totem figure by battling dark creatures.
It has since been expanded to all new Great Wolf Lodges that have opened in the past few years and the Williamsburg, Virginia location was also converted from the original game to MagiQuest Chronicles.
Players who completed chapter one online were allowed to access an additional quest, the Silver Dragon, that could be played at selected MagiQuest and Great Wolf Lodge locations in the United States.
Like the wand, every compass has a unique numeric code that is transmitted when in the range of a detector, approximately 1-2 centimeters (about 1 inch).
In-game objects contained embedded IR sensors, plus a set of RFID panels shaped like the outline of the compass.
Game objects can include pictures on the walls, statues, ceiling tiles, animatronic chests, video kiosks and projection rooms.
Most stations have lights and audio prompts which play briefly on activation and shut off automatically, but kiosks and projection rooms additionally contain touchscreen video displays which allow the player to interact with the system for a short session.
Gameplay typically consists of using a kiosk to receive instructions for a quest or adventure, then finding and activating a series of game objects.
Informational kiosks throughout the complex can be used to find out what parts of the current quest have been completed and what is left to do, but these omit certain clues to the locations of the objects.