Marvel Comics

The Marvel era began in August 1961 with the launch of The Fantastic Four and other superhero titles created by Stan Lee, Jack Kirby, Steve Ditko, and numerous others.

Its stable of well-known supervillains includes Doctor Doom, Magneto, Green Goblin, Kingpin, Red Skull, Loki, Ultron, Thanos, Kang the Conqueror, Venom, and Galactus.

Goodman's business strategy involved having his various magazines and comic books published by a number of corporations all operating out of the same office and with the same staff.

[21] Goodman's comic book line dropped them for the most part and expanded into a wider variety of genres than even Timely had published, featuring horror, Westerns, humor, talking animal, men's adventure-drama, giant monster, crime, and war comics, and later adding jungle books, romance titles, espionage, and even medieval adventure, Bible stories and sports.

[23] This globe branding united a line put out by the same publisher, staff and freelancers through 59 shell companies, from Animirth Comics to Zenith Publications.

[24] Atlas, rather than innovate, took a proven route of following popular trends in television and films—Westerns and war dramas prevailing for a time, drive-in film monsters another time—and even other comic books, particularly the EC horror line.

Atlas unsuccessfully attempted to revive superheroes from late 1953 to mid-1954, with the Human Torch (art by Syd Shores and Dick Ayers, variously), the Sub-Mariner (drawn and most stories written by Bill Everett), and Captain America (writer Stan Lee, artist John Romita Sr.).

Atlas did not achieve any breakout hits and, according to Stan Lee, survived chiefly because it produced work quickly, cheaply, and at a passable quality.

[31] Modern Marvel's first superhero team, the titular stars of The Fantastic Four #1 (Nov. 1961),[32] broke convention with other comic book archetypes of the time by squabbling, holding grudges both deep and petty, and eschewing anonymity or secret identities in favor of celebrity status.

[34] Stan Lee and freelance artist and eventual co-plotter Jack Kirby's Fantastic Four originated in a Cold War culture that led their creators to revise the superhero conventions of previous eras to better reflect the psychological spirit of their age.

[35] Eschewing such comic book tropes as secret identities and even costumes at first, having a monster as one of the heroes, and having its characters bicker and complain in what was later called a "superheroes in the real world" approach, the series represented a change that proved to be a great success.

[36] Marvel often presented flawed superheroes, freaks, and misfits—unlike the perfect, handsome, athletic heroes found in previous traditional comic books.

Communist agents attack Ant-Man in his laboratory, red henchmen jump the Fantastic Four on the moon, and Viet Cong guerrillas take potshots at Iron Man.

In 1965, Spider-Man and the Hulk were both featured in Esquire magazine's list of 28 college campus heroes, alongside John F. Kennedy and Bob Dylan.

[22] Late that year, he sold Marvel Comics and its parent company, Magazine Management, to the Perfect Film & Chemical Corporation (later known as Cadence Industries), though he remained as publisher.

Once again, Marvel attempted to diversify, and with the updating of the Comics Code published titles themed to horror (The Tomb of Dracula), martial arts (Shang-Chi: Master of Kung Fu), sword-and-sorcery (Conan the Barbarian in 1970,[47] Red Sonja), satire (Howard the Duck) and science fiction (2001: A Space Odyssey, "Killraven" in Amazing Adventures, Battlestar Galactica, Star Trek, and, late in the decade, the long-running Star Wars series).

DC followed suit, but Marvel the following month dropped its comics to 20 cents for 36 pages, offering a lower-priced product with a higher distributor discount.

Cult hits such as Howard the Duck fell victim to the distribution problems, with some titles reporting low sales when in fact the first specialty comic book stores resold them at a later date.

[56] Shooter brought Marvel into the rapidly evolving direct market,[57] institutionalized creator royalties, starting with the Epic Comics imprint for creator-owned material in 1982; introduced company-wide crossover story arcs with Contest of Champions and Secret Wars; and in 1986 launched the ultimately unsuccessful New Universe line to commemorate the 25th anniversary of the Marvel Comics imprint.

In early 1992, seven of Marvel’s prized artists — Todd McFarlane (known for his work on Spider-Man), Jim Lee (X-Men), Rob Liefeld (X-Force), Marc Silvestri (Wolverine), Erik Larsen (The Amazing Spider-Man), Jim Valentino (Guardians of the Galaxy), and Whilce Portacio (Uncanny X-Men) — left to form Image Comics[62] in a deal brokered by Malibu Comics' owner Scott Mitchell Rosenberg.

[59] With his business partner Avi Arad, publisher Bill Jemas, and editor-in-chief Bob Harras, Toy Biz co-owner Isaac Perlmutter helped stabilize the comics line.

[79] The imprint was helmed by soon-to-become editor-in-chief Joe Quesada; it featured tough, gritty stories showcasing such characters as the Daredevil, the Inhumans, and Black Panther.

The owner of two Comix Experience stores complained about requiring retailers to purchase an excess of copies featuring the regular cover, which they would not be able to sell in order to acquire the more sought-after variant.

Marvel responded to these complaints by rescinding these ordering requirements on newer series, but maintained it on more long-running titles like Invincible Iron Man.

2, Logan, Thor: Ragnarok, and Spider-Man: Homecoming in theaters, none of those characters' titles featured in the top 10 sales and the Guardians of the Galaxy comic book series was canceled.

Joe Simon was the company's first true chief-editor, with publisher Martin Goodman, who had served as titular editor only and outsourced editorial operations.

Therefore it wasn't easy for readers to tell which titles were produced by which Executive Editor … In late '94, Marvel reorganized into a number of different publishing divisions, each with its own Editor-in-Chief.

[147] In August 2011 Margaret Weis Productions announced it was developing a tabletop role-playing game based on the Marvel universe, set for release in February 2012 using its house Cortex Plus RPG system.

Marvel first licensed two prose novels to Bantam Books, who printed The Avengers Battle the Earth Wrecker by Otto Binder (1967) and Captain America: The Great Gold Steal by Ted White (1968).

… Sol worked closely with Independent News' top management over the decades and would have gotten this story straight from the horse's mouth.Goodman, a publishing trend-follower aware of the JLA's strong sales, confirmably directed his comics editor, Stan Lee, to create a comic-book series about a team of superheroes.

Marvel Comics #1 (Oct. 1939), the first comic from Marvel precursor Timely Comics . Cover art by Frank R. Paul .
The Fantastic Four #1 (Nov. 1961). Cover art by Jack Kirby (penciler) and an unknown inker.
Cover of The Avengers #4 (Mar 1964), featuring the return of Captain America . Art by Jack Kirby .
Howard the Duck #8 (Jan. 1977). Cover art by Gene Colan and Steve Leialoha .
Marvel Super Heroes Secret Wars #1 (May 1984). Cover art by Mike Zeck depicting Captain America, Wolverine, Cyclops, Hawkeye, Rogue, She-Hulk, The Thing, Colossus, Monica Rambeau, Nightcrawler, Spider-Man, Human Torch, Hulk, Iron Man and Storm. [ 53 ]
Marvel's logo, c. 1990s
Spider-Man #1, later renamed "Peter Parker: Spider-Man" (August 1990). Cover art by Todd McFarlane .
Marvel Comics logo introduced in 2008
Writers of Marvel titles in the 2010s include (seated left to right) Ed Brubaker , Christos Gage , Matt Fraction , and Brian Michael Bendis .