Marvel Super Heroes vs. Street Fighter

Marvel Super Heroes vs. Street Fighter[a] is a 1997 crossover fighting video game developed and published by Capcom.

Due to the memory limitations of the PlayStation, tag team battles were once again removed from its port, resulting in more mixed critical reception.

[6] Using a combination of joystick movements and button presses, the player must execute various moves to deplete the opposing team's life gauges.

[9] In Arcade Mode, the player fights waves of artificial intelligence-controlled teams, culminating in a penultimate battle against the boss character, Apocalypse, who previously appeared in X-Men vs. Street Fighter.

[13] The Japanese arcade and console versions of Marvel Super Heroes vs. Street Fighter include an exclusive character named Norimaro (憲磨呂).

[14] Norimaro is an original character created and owned by Japanese comedian Noritake Kinashi, who represents neither Marvel nor Capcom.

[14][15] Due to licensing issues from Marvel as they were against the character fighting their heroes, Norimaro is not available in the international releases or most later ports of the game.

[16] The Sega Saturn port supported the 4MB RAM expansion peripheral, allowing the developers to create a conversion which retained the original frame rates and tag team system.

[28][29] Jeff Gerstmann of GameSpot praised the Sega Saturn port for its gameplay, character roster, graphics, sprite animations, and additional RAM support, labeling it an "arcade-perfect conversion".

[16] While the PlayStation port also received praise for its gameplay and character roster, it attracted numerous criticisms, many of which stemmed from issues related to the console's memory restrictions.

[10][13][25] Randy Nelson of IGN stated that the lack of tag team fights negated one of the major elements that made Capcom's Vs. series stand apart, resulting in a game that was "nothing truly special or different".

[25] Ryan MacDonald of GameSpot expressed disappointment over the port's lower graphical quality and cut animation frames.

[31] While its gameplay remains similar, Clash of Super Heroes removes the "Variable Assist" feature in favor of a new system.

Blackheart summons Shuma-Gorath to attack Chun-Li . Marvel Super Heroes vs. Street Fighter was the first game to introduce assists to the Marvel vs. Capcom series.