Mega-Mania

[1] In the game, residents of different city blocks must cause as much harm as possible to each other before the Judges arrive to restore order.

[1] Weapons include spray paint, guns, flamethrowers and heavy lasers.

This was quickly followed the same year by the expansion Mega-Mania, designed by Richard Halliwell, with artwork by Dave Andrews, Chris Baker, Colin Dixon, and Brett Ewins.

[2] A further expansion with more rules and tiles titled Block Mania: Happy Hour was published in the October 1987 edition of White Dwarf.

[2] Richard Halliwell reviewed Mega-Mania for White Dwarf #93, and stated that "Mega-mania [...] points up the fascinating possibilities of the endgame as the players gang up against the overall leader and possible victory can change hands several times over quite a small number of turns.