With the help of his creator Dr. Light and his assorted cybernetic companions, Mega Man's eventual goal is to one day achieve everlasting peace for both humans and robots.
[7] Mega Man has become one of Capcom's mascots, one of the company's primary original characters, and continues to be one of the video game industry's most recognizable icons.
Mega Man's fictional universe can be divided into seven categories, each featuring different variations and incarnations of a robot boy hero.
However, Capcom USA Consumer Products Division President Joe Morici localized the name from Rockman to "Mega Man" because he felt "The title was horrible.
"[9] In addition, the original Mega Man titles intentionally incorporated a "Rock, Paper, Scissors" gameplay mechanic into defeating certain enemies.
[8][10] The pixel art for the character was created by the designer of the original game in the series, Akira Kitamura (credited under the pseudonym "A.K"),[11] and later turned into a refined illustration by Keiji Inafune.
[5][12][13] Kitamura originally intended Mega Man to be colored white, but instead settled on blue to make his animations more clear.
Mega Man's design had a lot of little influences from various manga, anime, and tokusatsu shows, specifically Ninja Captor.
For Rockman 6, after having implemented so many different mechanics to the gameplay of past entries, Inafune thought that Rush adapter assembly was inevitable.
[19] Mega Man's most notable appearances have been within his own self-titled games, beginning with Rockman for the Family Computer in 1987.
[20] Mega Man's role in the NES localization varied depending on how source material was handled globally.
Nearly all of the classic series Mega Man titles have been two-dimensional sidescrollers involving horizontal movement through various levels.
This mechanic continues even on titles developed for high performance platforms, such as the Sony PSP release of Mega Man Powered Up, which features 3D graphics, yet movement to both the background and foreground is restricted.
Capcom, recognizing Mega Man's versatility, has placed him in several different video game genres outside of his usual series.
He was given the appearance of a middle aged man with short legs while Capcom also discarded the idea of costumes being more focused on the traditional games from the franchise.
He is a very unorthodox character, as his moveset, animations, movement and playstyle are almost completely based upon the gameplay and graphical style of the original Mega Man games.
Non-playable cameo appearances by Mega Man occur most often in other Capcom licensed games, and he's often seen as a background character.
They all aid the title character, Captain N, in his quest to save the world of Videoland, encountering many villains, including Mega Man's own enemy Dr. Wily.
Mega Man is voiced in this series by Doug Parker, and his character had a tendency to add the prefix "mega-" to words for emphasis.
The film using a mix of CGI and people in extreme sport equipment for the fighting robots based itself on the first game with slight modifications to the story and character designs to work.
[29] Nintendo Power listed Mega Man as their fourth favourite hero, citing his ability to steal weapons from downed Robot Masters.
[30] Mega Man was also listed as the best robot in video games by many sources such Joystick Division, UGO Networks, and Complex.
[35] He was included in GameSpot's "All Time Greatest Video Game Hero" contest and reached the "Elite Eight" round before losing to Mario.
[36] In a Famitsu poll done in February 2010, Mega Man was voted by readers as the twenty-second most popular video game character.
[37] The 2011 Guinness World Records Gamer's Edition lists Mega Man as the 23rd most popular video game character.
[49] Den of Geek listed Mega Man's incarnation from Street Fighter X Tekken as the 15th best cameo in fighting game history due to how it represented Capcom's lack of interest in featuring other games as of 2012, as well as the apparent self-mockery of it due to Mega Man's poor characterization.
Ultimate "from garbage to glorious", placing Mega Man at 23rd, stating that "most Smash Bros. brawlers are weirdos who probably don't even register as human.
Even if Mega Man's presence here goes against his basic programming, it's great to see him reunited with his old pals Simon and Pit, just like in the Captain N days.
"[52] Gavin Jasper of Den of Geek ranked Mega Man as 10th on his list of Super Smash Bros.
[61] The character's initial concept art went through a large number of changes before it was finalized to a much simpler design, so that even very young fans could easily draw it.