Mercury Hg

In addition, the game utilizes an online leaderboard, ghost sharing, and the ability to insert music into the levels.

The game was praised for its visual style and level designs but was criticized for being too easy and lacking features from its predecessors.

[1] The camera position can be moved using the right analog stick and music tracks can be changed using the D-pad.

[1] Mercury Hg was developed by a five-man team known collectively as Eiconic Games for the Xbox 360 and PlayStation 3 (PS3).

[6] Dave Pollard served as co-producer alongside James Boulton, and co-directed the game with Simon Credland.

[5] UTV Ignition Games approached Eiconic Games based on Graeme Monk's previous involvement with Archer Maclean's Mercury and due to previous development team, Ignition Banbury, no longer existing.

The first DLC titled "Heavy Elements" was released in North America on the same day as the base game for PS3 and Xbox 360, and contains 45 levels, 10 of them bonus and five challenge.

[9] GamePro applauded the puzzles for being engaging and calling the game a "fun and breezy diversion".

[21] GameZone highlighted the accuracy of the mercury physics stating that it reacts like a real liquid would and that it breaks apart convincingly.

[2][21] GamePro was disappointed in the lack of multiplayer and felt the game was more suited to an iOS release.

[19] GameZone was also critical of the Sixaxis motion controls and disappointed in the lack of a level creator feature.

The HUD consists of two bars (left) to measure Par time and amount of remaining mercury while, the Roll (top) and Tilt (right) bar measure how much the stage is being tilted.
Booth of UTV Ignition Games in E3 2011.