MicroProse Golf

[2][3][4][5][6] It features 11 game modes, including medal play, skins, four-ball golf, and foursome.

[4][11][12][8] The player can also adjust the height and position of the tee, and can choose between using yards or meters for distance measurements.

[12][16][17] In the MS-DOS version, golf instructor David Leadbetter provides advice to the player throughout the game.

The development team consisted of Lee Hodgson and Mark Davies, both keen golfers[18] and the programmers of the game.

Project manager Tim Roberts said about Hodgson and Davies, "They're fairly fresh out of college – they've done little bits here and there, but nothing substantial."

[25][17][3] In the United States, it was published under the title David Leadbetter's Greens: The Instructional 3-D Golf Simulation.

"[8] The graphics received some praise,[11][7][12][14] although Gary Whitta of ACE considered them "functional rather than decorative" and wrote, "Unpolished graphics and annoyingly jerky 3D don't do the eyes many favors, and neither does the tendency to fade out the background detail whenever the ball is in motion.

"[4] Stuart Campbell of Amiga Power also criticized the fact that once the golf ball is hit, "all but the close foreground is suddenly blanked out by a cloak of light blue," calling it a "rather unsettling" effect.

[11] John Minson of The Guardian stated that the scenery "gives a realistic sense of rolling landscapes," and concluded that it was "undoubtedly a contender" among computer golf games.

[11] Amiga Action called the game "technically impressive," but preferred PGA Tour Golf for its simplicity.

[25] PC Zone considered David Leadbetter's Golf to be a better choice for casual gamers than Links 386 Pro.

[32] Duncan MacDonald of Zero called the game a must-buy, but mentioned that it had unrealistic environments: "The terrain undulates like a giant irregular sine curve from Hell at times, with valleys here, hills there and rivers, lakes, bunkers, trees, bushes and cart-paths in between.

"[9] O'Connor criticized the abundance of water on the courses, calling it one of the game's annoying aspects and writing, "It seems like every couple of yards there's a lake or a river.

[30] Later that year, Amiga Computing reviewed the game again and called it addictive, while praising its realism and 3D graphics.

The magazine wrote that it would appeal to both golfers and non-golf fans, and stated that it was probably the easiest and most user-friendly golf game available.

called David Leadbetter's Greens "without a doubt the finest instructional golf simulation on the market.