Middle-earth is the oecumene (i.e. the human-inhabited world, or the central continent of Earth) in Tolkien's imagined mythological past.
"Middle-earth" has also become a short-hand term for Tolkien's legendarium, his large body of fantasy writings, and for the entirety of his fictional world.
Middle-earth is the main continent of Earth (Arda) in an imaginary period of the past, ending with Tolkien's Third Age, about 6,000 years ago.
This region is suggestive of Europe, the north-west of the Old World, with the environs of the Shire reminiscent of England, but, more specifically, the West Midlands, with the town at its centre, Hobbiton, at the same latitude as Oxford.
Tolkien's Middle-earth is peopled not only by Men, but by Elves, Dwarves, Ents, and Hobbits, and by monsters including Dragons, Trolls, and Orcs.
Tolkien's stories chronicle the struggle to control the world (called Arda) and the continent of Middle-earth between, on one side, the angelic Valar, the Elves and their allies among Men; and, on the other, the demonic Melkor or Morgoth (a Vala fallen into evil), his followers, and their subjects, mostly Orcs, Dragons and enslaved Men.
[T 3] The Valar withdrew from direct involvement in the affairs of Middle-earth after the defeat of Morgoth, but in later years they sent the wizards or Istari to help in the struggle against Sauron.
The First Age is dominated by the doomed quest of the elf Fëanor and most of his Noldorin clan to recover three precious jewels called the Silmarils that Morgoth stole from them (hence the title The Silmarillion).
The original meaning of the second element, from proto-Germanic gardaz, was "enclosure", cognate with English "yard"; middangeard was assimilated by folk etymology to "middle earth".
The name Éarendel was the inspiration for Tolkien's mariner Eärendil,[T 5] who set sail from the lands of Middle-earth to ask for aid from the angelic powers, the Valar.
In careful geographical terms, Middle-earth is a continent on Arda, excluding regions such as Aman and the isle of Númenor.
[7] Margaret Widdemer's 1918 poem "The Gray Magician" contains the lines: "I was living very merrily on Middle Earth / As merry as a maid may be / Till the Gray Magician came down along the road / And flung his cobweb cloak on me..."[8] C. S. Lewis's 1938–1945 Space Trilogy calls the home planet "Middle-earth" and specifically references Tolkien's unpublished legendarium; both men were members of the Inklings literary discussion group.
Aman and Middle-earth are separated from each other by the Great Sea Belegaer, though they make contact in the far north at the Grinding Ice or Helcaraxë.
The main maps are those published in The Hobbit, The Lord of the Rings, The Silmarillion, and Unfinished Tales, and appear as foldouts or illustrations.
[10] In Tolkien's conception, Arda was created specifically as "the Habitation" (Imbar or Ambar) for the Children of Ilúvatar (Elves and Men).
[T 13]...if it were 'history', it would be difficult to fit the lands and events (or 'cultures') into such evidence as we possess, archaeological or geological, concerning the nearer or remoter part of what is now called Europe; though the Shire, for instance, is expressly stated to have been in this region...I hope the, evidently long but undefined gap in time between the Fall of Barad-dûr and our Days is sufficient for 'literary credibility', even for readers acquainted with what is known as 'pre-history'.
[T 15] In the Prologue to The Lord of the Rings, Tolkien writes: "Those days, the Third Age of Middle-earth, are now long past, and the shape of all lands has been changed..."[T 16] The Appendices make several references in both history and etymology of topics "now" (in modern English languages) and "then" (ancient languages); The year no doubt was of the same length,¹ [the footnote here reads: 365 days, 5 hours, 48 minutes, 46 seconds.]
[T 17]Both the Appendices and The Silmarillion mention constellations, stars and planets that correspond to those seen in the northern hemisphere of Earth, including the Sun, the Moon, Orion (and his belt),[T 18] Ursa Major[T 19][T 20] and Mars.
[14] The history of Middle-earth, as described in The Silmarillion, began when the Ainur entered Arda, following the creation events in the Ainulindalë and long ages of labour throughout Eä, the fictional universe.
The capitalized term "Man" (plural "Men") is used as a gender-neutral racial description, to distinguish humans from the other human-like races of Middle-earth.
The Dwarves were created by the Vala Aulë, before the Firstborn awoke due to his impatience for the arrival of the children of Ilúvatar to teach and to cherish.
When confronted and shamed for his presumption by Ilúvatar, Eru took pity on Aulë and gave his creation the gift of life but under the condition that they be taken and put to sleep in widely separated locations in Middle-earth and not to awaken until after the Firstborn were upon the Earth.
The precise origins of Orcs and Trolls are unclear, as Tolkien considered various possibilities and sometimes changed his mind, leaving several inconsistent accounts.
[25][26] Dragons (or "worms") appear in several varieties, distinguished by whether they have wings and whether they breathe fire (cold-drakes versus fire-drakes).
[T 28] Middle-earth contains sapient animals including the Eagles,[T 29] Huan the Great Hound from Valinor and the wolf-like Wargs.
[T 30] Other sapient species include the Crebain, evil crows who become spies for Saruman, and the Ravens of Erebor, who brought news to the Dwarves.
The horse-line of the Mearas of Rohan, especially Gandalf's mount, Shadowfax, also appear to be intelligent and understand human speech.
There were many early failed attempts to bring the fictional universe to life on screen, some even rejected by the author himself, who was skeptical of the prospects of an adaptation.
[32] Two well-made fan films of Middle-earth, The Hunt for Gollum and Born of Hope, were uploaded to YouTube on 8 May 2009 and 11 December 2009 respectively.
Titles have been produced by studios such as Electronic Arts, Vivendi Games, Melbourne House, and Warner Bros. Interactive Entertainment.