In Spring, Summer, and Fall, armies and navies move simultaneously according to written orders; in Winter, players are confined to "at home" activities such as raising funds, and building fortifications.
In Issue 33 of the British magazine Phoenix, Paul King was a bit disappointed in the quality of the components, especially the leader counters, finding that the printing was "not crisp enough for my liking."
He concluded with some ambivalence, saying, "Overall this is a good multiplayer game; however, at a cost of £13.95 I think the quality of some of the components could be improved.
"[2] In Issue 32 of Dragon, James Ward thought that the game "does an excellent job of representing an era which man has been fascinated with since it happened."
He concluded that "with a minimum of muss and fuss, one can play a Richard the Lionhearted or a Saladin and have a roaring good time back in an era when kingdoms could be made or broken with the strength of one good sword arm.