Ten Bosch wrote in 2014 that the gameplay of Miegakure "focuses on exploring a 4D world and the consequences of being able to move in 4D.
[3] In 2009, Bosch worked on prototype for the Experimental Gameplay Workshop at GDC 2009 which would be the basis for Miegakure.
"[10] Creating the game's physics engine involved generalizing Newton's laws of motion to an arbitrary number of dimensions, which required Bosch's team to come up with new mathematics.
[8] Part of the research was used to create the technical paper "N-Dimensional Rigid Body Dynamics", which Bosch presented at SIGGRAPH 2020 and published later that year.
"[13] Bosch said that the simplicity of the color-switch mechanic in Ikaruga influenced the design of the dimension-orientation switching button in the game.
"[15] Miegakure won the Amazing award at IndieCade (the International Festival of Independent Games) in 2010.