Miniconomy

Miniconomy (also called MC by players) is an online, browser based, economic and trade simulation game developed in the Netherlands.

This membership allows for the creation of Miniconomy Ventures (MV) with which harbors, banks, and garages can be built, enables the player to start a political party, and gives the player personal smilies and colors on the forums (ingame incorporated as clubs) as well as twice the length of posts in clubs and unlimited number of lots that may be owned.

The idea for Miniconomy came in October 2001 when then computer science student Wouter Leenards started thinking about making a realistic trading simulation game.

Mark, being a business administration student, focused on the economic aspects of the game, whereas Wouter did the programming.

The advantage of Miniconomy is that it can be played on your web browser, so with any internet connection; at home, in the office, at school or at a friend's house.

It was not until they got the Digitale Pioneers grant, a temporary action program that is meant for innovative grass-root Internet initiatives.

This fund gives financial and organizational support to small-scale grass root content communities that realize innovative projects in the public domain on the Internet,[1] that they were able to make the Educational Manager, which allowed teachers to monitor the actions of students and give them the tools needed to accurately grade them.

Miniconomy also has special trading rounds 1–2 times a year were traders are given certain tasks or goals to achieve.

At the end of the round the trade rankings, based on the net worth of players, are used to appoint a winner.

[3] Miniconomy consists of four countries (Virtua, Digitalie, Cyberie, and Ibisha) each have their own forms of government and structure and laws.

The possibility of private clubs, protected by a password, also allow for political parties, newspaper publishers, and volunteers to chat within the game without having to resort to outside communication tools.

There are several different administrative and volunteer functions, these are: The educational changes make it possible to play Miniconomy with a group of players, like a class of students.

Minoconomy is primarily developed for students in middle school or higher, and especially for the subjects economics, management and organisation, and math.

In 2005 the Educational Manager was created, which allows teachers to follow every step of their students' progress within the game.

The age groups where Miniconomy matches the curriculum are between 12 and 20, due to the general developments that students get in the field of language, economics, communication, and politics.