Mirror's Edge Catalyst is a 2016 first-person action-adventure platform game developed by DICE and published by Electronic Arts.
On December 8, 2023, all servers for Mirror's Edge Catalyst were shut down by EA, leaving all multiplayer game features inoperable and some achievements unachievable.
[2] Mirror's Edge Catalyst is a first-person action-adventure game in which the player takes control of Faith Connors as she progresses through a futuristic city named Glass.
Similar to the original Mirror's Edge, players traverse the city using aspects of urban exploration and parkour movements to complete missions and evade or fight enemies.
Players can also make use of environmental objects such as zip-lines and ledges, and equipment; this includes a MAG (Manifold Attachment Gear) Rope and a Disruptor[3] to travel across buildings, disable certain systems (such as large fans or security cameras) and aid Faith during combat.
When players mark an objective on their map, Faith's "runner vision" is activated and some scenery items automatically highlight in red.
[5] Also, though only used sparingly in the previous game, Mirror's Edge Catalyst has removed the use of guns by the player altogether, focusing on Faith's running and parkour movements and quick melee-style attacks to take down or evade her enemies.
Faith takes the drive to Plastic, a talented hacker, who tells her it contains blueprints for a top-secret project known as Reflection.
While Icarus and Faith are away, K-Sec leads a raid on the Runners' lair and captures or kills everyone present, including Noah.
Faith races back to the Black November HQ where Thane is preparing to execute Isabel in order to send her father a message.
The lead scientist, Aline Maera, explains that Reflection involves injecting the population with nanites that can be remote-controlled to regulate thoughts and emotions.
At the top she is confronted by Gabriel who defends his decision to launch Reflection, saying the nanites are a cure designed to keep Isabel's chronic lung condition at bay, and that the project is about survival rather than control.
[26] He collaborated with Scottish synthpop band Chvrches to create an original song for the game's soundtrack entitled "Warning Call".
[27] On October 29, 2015, it was announced that the game had been delayed until May 24, 2016 to allow additional development time and for DICE to refine the traversal gameplay.
[32] In May 2016, Endemol Shine North America announced that they are producing a TV show based on the Mirror's Edge franchise.
Carter disliked the story, however, for being predictable and featuring unlikeable supporting characters but said it was forgivable because players are able to ignore it and focus on the gameplay aspects.
"[35] Game Informer's Ben Reeves summarised his review with: "The original Mirror's Edge is an overlooked gem from last generation, but even diehard fans will have trouble finding the diamonds in this rough."
[37] Scott Butterworth of GameSpot gave particular praise to the movement mechanics, saying that they consistently wowed him throughout the entire game and made up for the various shortcomings he experienced.
McCaffrey complimented the user-generated content and parkour gameplay but criticised the story and characters, as well as the "uneven" combat and inconsistent visuals.
[40] Arthur Gies of Polygon wrote: "I imagine most players will happily bounce from side mission to delivery to grid node and back again, content to do what Mirror's Edge has always been best at: constantly moving forward and up.
And once you can focus on that, Mirror's Edge Catalyst is a flawed, but often great breath of something different and exciting in an open-world landscape full of the same old thing.