Project Reality

In 2005, After launching a very basic initial 0.1 release known as Project Reality Mini Mod (PRMM), the team struggled to gain traction due to Electronic Arts adopting policies towards BF2 modifications that deterred players from engaging with mods.

Later that year, Eamonn Glass, aka eggman51, took over day-to-day leadership of the team, driving all aspects of design, production and community engagement.

Squad, a standalone game built on Unreal Engine 4, is a spiritual successor to Project Reality.

Advance and Secure involves capturing and holding control points, similar to the Conquest mode of Battlefield 2.

However, in Advance and Secure, control points typically must be captured in a certain order, with both teams attacking and defending control points, though some Advance and Secure maps have one team attack and the other defend.

The play style for Vehicle Warfare is otherwise identical to Advance and Secure where players must capture objective points in order.

The objective instead is focused around player-built fortifications and their single Forward Operating Base (FOB).

Players may also spawn at FOBs which can be constructed if supply crates are delivered to the desired location.

However, insurgents can still deploy and construct destructible "hideouts" to spawn at, which act in a similar way to the FOBs in conventional game modes.

What that means to the player is that it is a 'one stop shop' as an installation package, with no requirement for additional multiple add on packs.

[18] Project Reality staff have dismissed the supposed engine change as rumor, and did not acknowledge any connection to the crydev.net posting.