Monday Night Combat

Monday Night Combat is a downloadable third-person shooter video game developed by Uber Entertainment.

[6][7] Its background is that of a futuristic replacement for Monday Night Football in which cloned soldiers battle against each other for money.

The game is played in one of two scenarios, each one a variant on the traditional action RTS setting with elements of tower defense mixed in.

Finally Assassins are focused on stealth and mobility and can use their abilities to sneak up on enemies, dispatch them, and then quickly escape.

[2] Uber Entertainment conducted a public beta testing session which started December 16, 2010 for consumers who pre-ordered the game.

It was officially released on January 24, 2011 via the digital distributor Steam and will contain the core game and the Spunky Cola Special content.

[17] After news of this reached the official Uber Entertainment Twitter account,[18] Uber Entertainment creative director John Comes, Director of QA & Associate Producer Logan DeMelt, and CEO Bob Berry joined the stream.

[19] They offered advice to the four players competing in a match of Blitz, gave developer insight to making the game and distributed a few free copies of Monday Night Combat.

[23][24] Placeholder models and effects were then added to adjust the shader system and to discover what assets can be shared amongst characters and classes.

Monday Night Combat's dynamic update system is hosted on Microsoft's Title Managed Storage.

[25] On August 29, 2010 Uber Entertainment revealed via their official blog that a title update for the game was being tested.

[27] The first downloadable content package, entitled Spunky Cola Special, was officially announced over a week-long promotion in October 2010 known as the Monday Night Combat Halloween Unmasking.

[29] In an interview, Monday Night Combat's art director and executive producer Chandana Ekanayake revealed that Uber found top ranking players playing Blitz for 6–8 hours without failing, something the game was not intended to do.

"[15] Ekanayake further stated that Uber would be focusing on additional content and updates for Monday Night Combat players.

[15] Monday Night Combat was well received by critics, averaging 79 out of 100 at Metacritic, a video game aggregate website.

They went on to call the Monday Night Combat a "stylish, streamlined, expertly crafted third person shooter.

[40] GamePro agreed, stating with a low number of robot types and very few maps that "the action will eventually lose some luster over time.

"[34] IGN reviewer Daemon Hatfield expressed surprise and confusion in regards to attacking Bullseye, the Monday Night Mascot, for cash, calling it "one of the most bizarre gaming events I've recently witnessed.

They also went on to criticize the limited tutorial, stating it leaves the player "to read up [in the] How to Play section of the pause menu.

[44] Destructoid's Jordan Devore agreed, and stated it was a "smart move for a game that shouldn't segregate its audience.

[47] It draws even more heavily from the DotA lineage of multiplayer online battle arena games, adopting elements such as a free to play model, character skins, and regularly released new Pros along with a rotating group of free Pros and new outdoor environments.

Monday Night Combat is rendered in a cartoon art style.
Developers created levels with simple shapes (top) to lock down gameplay. Concept art for the final arenas was then created as a reference (bottom).