Montezuma's Revenge (video game)

In 1988, a port was published for the Master System, which retains the basic gameplay and level structure, but with improved graphics, sound, and additional features.

Panama Joe must find keys to open doors, collect and use equipment such as torches, swords, amulets, etc., and avoid or defeat the challenges in his path.

A further complication arises in the bottom-most floors of each pyramid, which must be played in total darkness unless a torch is found.

Though the basic layout of the pyramid remains the same from one level to the next, small changes in details force the player to rethink their strategy.

The soundtrack of the game for the Atari 8 bit computer is a musical adaptation of Spanish Flea and the first few notes of La Cucaracha when collecting items.

Parker Brothers officials expressed interest and quickly convinced Jaeger to sign the rights over to them.

One feature removed from the disk version was an unfinished boss fight with a gigantic King Montezuma who can stomp the player character to death.

To reduce costs, Parker Brothers released the Commodore 64 and Atari 8-bit versions on disk instead of cartridge.

[11] In 1998, a 3D first-person game was developed for Microsoft Windows by Utopia Technologies called Montezuma's Return!

In 2013, progress was made on general algorithms which could learn to play multiple games, but they failed on Montezuma's Revenge and Pitfall!.

Gameplay screenshot (Atari 8-bit)