Moonbreaker is a turn-based strategy video game developed by Unknown Worlds Entertainment and published by Krafton for Windows.
Players can fight against units controlled by artificial intelligence, though the main mode of the game also supports 1-versus-1 competitive multiplayer.
In addition to giving the ability for players to paint their digital figures, they also wanted the game to have engrossing lore and an interesting backdrop.
[7] The goal for Sanderson was to build an "optimistic" universe, and he collaborated with Unknown Worlds in a weekly basis.
He compared the game's storytelling to that of The Canterbury Tales, a story told from the perspectives of 30 different pilgrims.
However, this was scrapped as the team thought that it made the game too imbalanced and luck-based, and discouraged players from collecting additional characters.
The early access version included three captains (Zax Ja'kar, Extilior and Astra), and around 50 other units.
[9] Accompanying the game's early access launch was the release of Moonbreaker: Tales From the Reaches, a podcast written by Dan Wells.
[7] Prior to the EA1.1 Update, Moonbreaker briefly contained microtransactions through an in-game "store" menu.