Introduced at NAB in Las Vegas on April 15, 2007, Motion 3 was included as part of the Final Cut Studio 2 suite.
Motion has the ability to address up to 32 GB of RAM and GPU acceleration at 8-bit, 16-bit and 32-bit float color depths.
The effects can be tweaked utilizing various parameters, varying the strength of the bounces, the amount of gravity to apply and so on.
This makes it easy to know exactly where objects are on the screen at any given time, but it is considerably more difficult to create realistic animations that build up on different, conflicting forces.
In Version 2 a new 'replicator' function was introduced, which allows an object to be replicated to create a repeating pattern of a specified size and shape.
With this tool, it is possible to create animations in which the elements of a replicated pattern move in sequence.
'Particle emitters' allow the user to set a pre-drawn shape to rapidly generate copies of itself and emit them across the screen.
The direction and intensity can be adjusted, and combined with behaviors to create very complex animations quickly and easily.
Keyframes act as placeholders that solidify an object's characteristics at a single frame (anything from position and rotation to cropping and size).