MotoGP 14

On 10 June 2014, Milestone announced that the game would be released in North America on 4 November and that Bandai Namco Entertainment would be the distributor for this region.

The player creates their own rider and starts as a wildcard with the ultimate aim of becoming MotoGP World Champion.

Along the way the player manages sponsors and bike upgrades as well as virtual fans and press through social media and interactions.

Sadly, that hasn’t quite happened, and the end product doesn’t just amplify existing issues, but brings some new ones to the table as well.

"[21] Everyeye.it summarised the game as a "Brand new engine and a good balance between simulation and arcade",[citation needed] with SpazioGames concluding that it was "a major step forward for Milestone.