It was used in many third-party video games from the mid to late-1990s, and during the same time on Sirius's MovieCDs that it had been originally developed for, enjoying an international distribution[2][3] in both forms.
Both MovieCDs and the MotionPixels codec remain an issue today in that medium market availability of MovieCDs remained until around the year 2000 and some of the above-mentioned video games still have a cult following, both producing malfunctions in modern PCs due to the outdated MotionPixels codec.
[7] Its output was always RGB; however, the viewer could choose between different settings of chroma subsampling for encoding, from RGB through YCrCb 4:2:2 all the way to 16:1:1 which ensured for low datarates at what were high resolutions at the time, while a particularly low chroma subsampling made for a distinctively analogue video look to today's eyes,[citation needed] with spatially (not temporally) smeared colors and sharp luma.
It saw international distribution during the mid- to late-1990s in the form of Sirius's MovieCDs and many third-party video games (such as the Caesar series by Sierra).
[citation needed] Additionally, players might be unable to read a variety of other audio and video codecs,[citation needed] and a variety of other both software and hardware-related video problems might occur, such as TV-cards ceasing to function.
[8] The catalogue of both TV and feature film programs available on MovieCDs mostly spawned from deals with New Line Home Video, Anchor Bay, Alliance, Trimark, Rhino, and Central Park Media, with a total of 131 titles released,[9] offering genres such as action, comedy, anime, computer animation and music performance.